WITCH, the Magic User Pokégirl
Type: Very Near Human
Element: Magic
Frequency: Uncommon (Most of the world), Very Rare (Edo
League)
Diet: Human-style
Role: Magic-users
Habitat: Arboreal
Strong Vs.: Magic, Psychic, Fire, Lightning, Ice
Weak Vs.: Ghost, Normal, Fighting, Rock
Attacks: Spell Work, Witch’s Curse, Barrier, Aura
Barrier, Mystic Bolt, Mana Bolt, Power Bolt, Reflect
Enhancements: Magic Affinity, Reflexes 2, Dexterity 2,
Sensitivity 2
Evolves: Sorceress (Normal), Enchantress (Moon Stone),
Elementalist (Angel Stone, Dark Stone, Diamond Stone, Fire Stone, Heavy Metal,
Ice Crystal, Leaf Stone, Mana Crystal, Psi Crystal, Thunder Stone, Venom Stone,
Water Stone, Dusk Stone, Dragon Scale, Round Stone, or Sun Stone), Puppeteer
(Battle stress + Use of Dolls), Tick-Tock (Dream Stone)
Evolves From: None
The poster-girl for magic and by far the most common of spell-casting
Pokégirls, Witches are also the point from which many magic-types start their
lives and so are a very often-used starter 'girl. Although not the easiest to
handle in such a starting role, they're certainly a fine choice. They have a
great deal of potential in terms of variety, both due to the spell-casting
nature of their primary abilities and to their large range of evolutionary
possibilities, and they were one of the first breeds to be tamed on a large
scale during the revenge war. Their curiosity and lack of physical power often
led them to be trapped and captured more easily than other breeds.
Physically, there is no standard appearance for Witches; they
run the gauntlet of skin and hair colors, usually depending upon their place of
birth and ancestry. The only truly common characteristic is that most of the
breed is less than six feet tall. Shorter Pokegirls of this breed are the most
common. This breed is one of the hardest to identify using purely physical
characteristics due to their similarity to normal humans and many other very
near human breeds.
Witches can normally summon their own clothing. Most tend to
dress in flashy, dramatic, attire that often utilizes a mystical or
astrological theme. Alpha-bonded Witches usually take the initiative of finding
out her master's tastes and making the clothes attractive to him too. Typical
ensembles include beautiful robes or skimpy fantasy sorceress garb. It should
be noted however, that Witches rarely have any innate skill in enchanting
clothing or other items. If a tamer desires that they will either have their
Witch undertake expensive training course or discuss the utilization a Moon
Stone with their Pokegirl. Using the Moon Stone will evolve the Witch into an
Enchantress.
One possible method of differentiating a Witch from other very
near human Pokegirls is that they have a tendency toward being very intense,
energetic, girls in most cases. They throw themselves into all of life's
endeavors with curiosity and gusto to the point that many tamers cannot keep up
with them and will try to find tasks to keep them occupied. Unlike what one
might expect, though, a bored Witch is more dangerous than annoying. Most tend
to be curious and ready to experiment. When those experiments involve untried
magic they can often lead to varying degrees of danger. However, this can also
lead to vary positive results, such as powerful new spells. Few tamers actively
discourage properly controlled experimentation due to the possibility that
their Witch might discover something new and interesting. In any event, the
Witch is an energetic, curious, and often proud Pokégirl who rarely does things
in half-measures. The breed approach almost everything in life with a gusto
that has led many a tamer's heart to be moved by the energy his Pokégirl put
into something minor. It should be noted that is a Witch gets a particular
experiment or idea in mind and her tamer will not allow for it they may
continually bring the subject up at constantly in an attempt to convince their
tamer to relent.
As one would expect, this makes them a rather persistent
battler, refusing to give up until they're very solidly beaten in many cases. That
factor combined with the variety and scope possible with spell-casting means
Witches have a reputation for winning battles they should normally be unable to
win. Typical combat scenarios showcase Witches pounding away again and again
until their magical reserves are exhausted or their opponent has fallen.
Witches are not good close-range combatants. In battle an
experienced Witch will keep moving while they hurl Mystic Bolts and spells at
her foe from a distance. Experienced witches will maintain their barrier at a
strong enough level to ward against at least one hit if the enemy happens to
manage to reach melee range. Be very careful when allowing a Witch to fight a
stronger opponent this way. She will be highly likely to totally exhaust
herself in the attempt. Since the breed lacks enhanced concentration exhaustion
could easily cause her to miscast a spell and have it backfire in surprising
and potentially lethal ways.
Feral Witches are even more persistent than tamed ones. They
tend to live in forests where ingredients for spells are most often found. They
experiment a great deal. Bonding one often yields a Pokegirl with decent,
potentially unique, spells.
This breed is notorious
for how difficult they can be to defeat without proper precautions. They will
be relentless in their attacks or attempt to run away as best they can.
However, fleeing from battle is only a chance to regroup and attack from a
distance for this breed. A feral Witch might easily fight herself to the point
of dying from heat exhaustion or refusing to give up against superior force.
They do tend to be more easily caught by those with magic Pokegirl. Curiosity
and the desire to learn stronger magic can sometimes even lead to them voluntarily
join a tamer’s battle harem without a fight. As one might expect, they are also
a commonly awakened Pokegirl. Pre-awakening is marked by increased energy, an
interest in magic, and a tendency to become very persistent.
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