Sunday, December 9, 2012

Witch


WITCH, the Magic User Pokégirl
Type: Very Near Human
Element: Magic
Frequency: Uncommon (Most of the world), Very Rare (Edo League)
Diet: Human-style
Role: Magic-users
Habitat: Arboreal
Strong Vs.: Magic, Psychic, Fire, Lightning, Ice
Weak Vs.: Ghost, Normal, Fighting, Rock
Attacks: Spell Work, Witch’s Curse, Barrier, Aura Barrier, Mystic Bolt, Mana Bolt, Power Bolt, Reflect
Enhancements: Magic Affinity, Reflexes 2, Dexterity 2, Sensitivity 2
Evolves: Sorceress (Normal), Enchantress (Moon Stone), Elementalist (Angel Stone, Dark Stone, Diamond Stone, Fire Stone, Heavy Metal, Ice Crystal, Leaf Stone, Mana Crystal, Psi Crystal, Thunder Stone, Venom Stone, Water Stone, Dusk Stone, Dragon Scale, Round Stone, or Sun Stone), Puppeteer (Battle stress + Use of Dolls), Tick-Tock (Dream Stone)
Evolves From: None
           
The poster-girl for magic and by far the most common of spell-casting Pokégirls, Witches are also the point from which many magic-types start their lives and so are a very often-used starter 'girl. Although not the easiest to handle in such a starting role, they're certainly a fine choice. They have a great deal of potential in terms of variety, both due to the spell-casting nature of their primary abilities and to their large range of evolutionary possibilities, and they were one of the first breeds to be tamed on a large scale during the revenge war. Their curiosity and lack of physical power often led them to be trapped and captured more easily than other breeds.

Physically, there is no standard appearance for Witches; they run the gauntlet of skin and hair colors, usually depending upon their place of birth and ancestry. The only truly common characteristic is that most of the breed is less than six feet tall. Shorter Pokegirls of this breed are the most common. This breed is one of the hardest to identify using purely physical characteristics due to their similarity to normal humans and many other very near human breeds.

Witches can normally summon their own clothing. Most tend to dress in flashy, dramatic, attire that often utilizes a mystical or astrological theme. Alpha-bonded Witches usually take the initiative of finding out her master's tastes and making the clothes attractive to him too. Typical ensembles include beautiful robes or skimpy fantasy sorceress garb. It should be noted however, that Witches rarely have any innate skill in enchanting clothing or other items. If a tamer desires that they will either have their Witch undertake expensive training course or discuss the utilization a Moon Stone with their Pokegirl. Using the Moon Stone will evolve the Witch into an Enchantress.
           
One possible method of differentiating a Witch from other very near human Pokegirls is that they have a tendency toward being very intense, energetic, girls in most cases. They throw themselves into all of life's endeavors with curiosity and gusto to the point that many tamers cannot keep up with them and will try to find tasks to keep them occupied. Unlike what one might expect, though, a bored Witch is more dangerous than annoying. Most tend to be curious and ready to experiment. When those experiments involve untried magic they can often lead to varying degrees of danger. However, this can also lead to vary positive results, such as powerful new spells. Few tamers actively discourage properly controlled experimentation due to the possibility that their Witch might discover something new and interesting. In any event, the Witch is an energetic, curious, and often proud Pokégirl who rarely does things in half-measures. The breed approach almost everything in life with a gusto that has led many a tamer's heart to be moved by the energy his Pokégirl put into something minor. It should be noted that is a Witch gets a particular experiment or idea in mind and her tamer will not allow for it they may continually bring the subject up at constantly in an attempt to convince their tamer to relent.

As one would expect, this makes them a rather persistent battler, refusing to give up until they're very solidly beaten in many cases. That factor combined with the variety and scope possible with spell-casting means Witches have a reputation for winning battles they should normally be unable to win. Typical combat scenarios showcase Witches pounding away again and again until their magical reserves are exhausted or their opponent has fallen.

Witches are not good close-range combatants. In battle an experienced Witch will keep moving while they hurl Mystic Bolts and spells at her foe from a distance. Experienced witches will maintain their barrier at a strong enough level to ward against at least one hit if the enemy happens to manage to reach melee range. Be very careful when allowing a Witch to fight a stronger opponent this way. She will be highly likely to totally exhaust herself in the attempt. Since the breed lacks enhanced concentration exhaustion could easily cause her to miscast a spell and have it backfire in surprising and potentially lethal ways.
           
Feral Witches are even more persistent than tamed ones. They tend to live in forests where ingredients for spells are most often found. They experiment a great deal. Bonding one often yields a Pokegirl with decent, potentially unique, spells.

 This breed is notorious for how difficult they can be to defeat without proper precautions. They will be relentless in their attacks or attempt to run away as best they can. However, fleeing from battle is only a chance to regroup and attack from a distance for this breed. A feral Witch might easily fight herself to the point of dying from heat exhaustion or refusing to give up against superior force. They do tend to be more easily caught by those with magic Pokegirl. Curiosity and the desire to learn stronger magic can sometimes even lead to them voluntarily join a tamer’s battle harem without a fight. As one might expect, they are also a commonly awakened Pokegirl. Pre-awakening is marked by increased energy, an interest in magic, and a tendency to become very persistent.

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